Round 1
Your first objective is to reach 1,500 points before ending Round 1. Allow the first five Zombies to breach, and as they enter the spawn room, shoot each 8 times in the legs and then stab to kill. This yields 210 points per Zombie and should use-up your entire M1911 Pistol ammunition. Be extremely careful not to damage the last [sixth] Zombie in any way (including no collateral damage) – this is very important as the last Zombie will bleed out if it has been damaged. Fix one of the windows in the spawn room for a further 40 points. You should now have an empty pistol and 1,590 points if done correctly, and so provides a small buffer in case you miss a couple of your leg shots.
Stand in the Freight Elevator and allow it to fall down the lift shaft. Head straight through the hallway at the bottom to the open space on the right at the end, where you need to jump across to the next building.
Check the stands in the next room for a Sliquifier part (Disc), and then head into the room to the right. Open the double doors, for 750 points, to enable access to the Power Room.
Check the Power Room for two more parts of the Sliquifier – on a table near the power switch (Fire Extinguisher) or on a table near the elevators (Handbrake). Turn on the Power to activate the elevators. Grab one of the Sliquifier pieces, if available, and then wait until one of the two elevators is available to hop onto (it must be at the floor below for you to be able to get into the lift shaft on top of the elevator) and ride down to the floor below.
Once out of the elevator, check for Sliquifier parts in the cage next to the Workbench (Fire Extinguisher), on the ashtray opposite the Workbench (Disc), or by the fridge around the corner from the Workbench (Handbrake). Add all available Sliquifier parts to the Workbench and then wait until one of the elevators is available to hop onto to return to the floor above – note, the elevator will not stop at the floor above on the way up, so you have to push forwards and jump out of the elevator as it passes.
If there are any remaining Sliquifier parts on this floor, you’ll need to ferry them down to the Workbench on the floor below using the elevators, before acquiring the final part (Mannequin Foot).
Head out of the Power Room and open the door to the left for 750 points. Head through the doors and around to the right to the television area near the stairs – pick up the last Sliquifier part (Mannequin Foot) and head back to the Workbench on the floor below via the Power Room elevators. Pick up the Sliquifier as your second weapon.
• M1911 Pistol
• Sliquifier
Hop back into one of the elevators and ride it all the way up to the Rooftop. You’ll be basing yourself on the Rooftop for the next few rounds, so locate the final Zombie, once it re-spawns on the Rooftop, and stab-kill to finish the round.
Round 2
Familiarise yourself with the Rooftop area, as this is where you will base yourself until the end of Round 7.
Die Rise – Rooftop Area
Occupy the area shown with the green circle in the map layout above – next to the ‘Dragon Ramp’ – you’ll have a window behind you through which a small number of Zombies will breach – otherwise all other Zombies will spawn or breach in front of you, providing a spacious area – mapped out by the green arrows – in which to hold your ground.
For Round 2, allow Zombies to breach and stab twice to kill. If you obtain a Max Ammo, save your ammunition for Round 3, and continue to get the melee kills. At the end of the round, fix windows on the Rooftop for an additional 90 points.
Round 3
Continue to hold the Rooftop area next to the Dragon Ramp. You’ll be stabbing Zombies again this round, and will require three stabs per Zombie to kill. You will be more vulnerable during Round 3, than at any other point in the game, so take your time and do not rush. Stab once and retreat – if you get caught by the Zombie, hang back until you have recovered. Be methodical and concentrate on one Zombie at a time – there will be 13 Zombies during Round 3. If you get a Max Ammo, or got one during the previous round, feel free to empty a clip into the Zombies before you finish them off with stabs – but ensure you get the 130 points for the melee kill.
Leave one Zombie alive at the end of the round. Fix windows on the Rooftop for an additional 140 points, if possible. You should now have at least 3,000 points – even without any power-ups – which will enable you to obtain the Bowie Knife – head to the two elevators together that you rode up from the Power Room – you should be able to see the Bowie Knife wall-buy on the back wall of the elevator – wait until the elevator is at the floor below the rooftop and hop across to purchase the Bowie Knife for 3,000 points. Kill the last Zombie with your Bowie Knife to finish the round.
Round 4
Return to your base-point next to the Dragon Ramp on the Rooftop. Kill all Zombies with your Bowie Knife – if you have pistol ammunition, empty a clip or two into Zombies before you stab them for additional points. Leave a single Zombie alive at the end of the round and fix breached windows on the rooftop for additional points.
You want to identify where the Juggernog machine is located. Ideally, it will be situated in one of the two elevators together that you rode up from the Power Room (marked A and B on the layout above) – if it is, head there and purchase Juggernog for 2,500 points when the elevator reaches the rooftop.
If not, head down the stairs that face your camping spot until you reach the barrier (750 points) you will be able to see another elevator facing you (marked C on the layout above) – check whether Juggernog is located in this elevator – be careful not to get trapped against the barrier by the last remaining Zombies. You may have enough points to remove the barrier and purchase Juggernog (3,250 points), in which case do so. If you don’t have quite enough points, open the barrier and kill the last Zombie – return to purchase Juggernog as soon as you have 2,500 points and some space to move.
If Juggernog isn’t located below the rooftop, head up the Dragon Ramp to the Aerial. Drop off the ledge to your right, and head straight across the rooftop you land on. You will find yourself facing down into an enclosed rectangular area with another elevator (marked D on the layout above) – Juggernog will always be here if it isn’t at the other three Rooftop elevators. Drop down and purchase Juggernog – you’ll need to work your way back up to the rooftop by dropping off the ledge to the left (if you look down, you will see a matrass you can land on – this is the correct place to drop). You’ll be trapped in this area until you can open some doors to clear the route back, but you’ll have Juggernog and the Bowie Knife and it will be Level 5, so you shouldn’t have any trouble making your way back to your camping spot on the Rooftop.
• M1911 Pistol
• Sliquifier
• Bowie Knife
• Juggernog
Round 5, 6 or 7 [First Minion Round]
During Rounds 5, 6 or 7 you will have your first Minion Round. Thereafter, you will have a Minion round every 4 or 5 Rounds after the first. Minions look like Nova 6 Crawler Zombies but jump short distances as they approach. At the end of each Minion Round, you will be awarded a Max Ammo. However, if you kill all Minions with 100% bullet accuracy, you will also be awarded 2,000 points and a Random Perk bottle.
The easiest way to ensure 100% bullet accuracy is not to fire any bullets at all and just kill the Minions with your Bowie Knife – which will be a one-hit kill during the first two Minion Rounds. Find a corner to back yourself into, and crouch low to the floor – wait until the Minions are right next to you and stab them to kill.
Round 5, 6 and 7 [Zombie Rounds]
During the next few Zombies round, your objectives are to purchase Double Tap II, and rack-up as many points as possible. Double Tap II will be randomly located in one of the four elevators discussed above (you may have already located it whilst looking for Juggernog).
Use your Bowie Knife to kill all Zombies – if you have pistol ammunition from a Max Ammo, use it for additional points, but ensure you get the melee kills. At the end of the first of these rounds, leave one Zombie remaining and fix any breached windows on the Rooftop for additional points. Locate Double Tap II and purchase for 2,000 points. Return to your camp spot on the Rooftop and continue to kill Zombies until you are on Round 7 and ensure you leave one undamaged Zombie alive at the end of the round.
Head up the Dragon Ramp and drop off the ledge to your right. Purchase Semtex Grenades for 250 points. Drop back down into the central area and purchase Claymore Mines for 1,000 points. Now head back up to the top of the Dragon Ramp and jump across the open space into the adjacent building. You’ll be in a room facing another elevator – this one always contains Quick Revive, which you should purchase for 500 points when the elevator reaches this floor.
• M1911 Pistol
• Sliquifier
• Bowie Knife
• Semtex Grenades
• Claymore Mines
• Juggernog
• Double Tap II
• Quick Revive
• Random Perk Bottle
To the right of the Quick Revive machine, is another open wall leading to matrasses below – you need to run and jump towards the matrasses to clear the space, where you will find yourself in the Upside-Down Building.
Head in to the left, then down the open, circular, space in the floor, and around to the bottom of the empty elevator shaft on the right, where the lightning sign is pointing down. Be extremely careful here, as you need to ensure you descend the shaft by moving between the ledges, as a fall directly to the bottom will cause your death.
At the bottom of the elevator shaft you can purchase the AN-94 for 1,200 points, replacing your M1911. Head out of the space and to the end of the corridor, where you’ll need to open a door on your right for 750 points. Head through the circular corridor to enter the Buddha room, which is where you’ll be camping from now on, except when you want to head back to the other building to upgrade your loadout:-
• AN-94
• Sliquifier
• Bowie Knife
• Semtex Grenades
• Claymore Mines
• Juggernog
• Double Tap II
• Quick Revive
• Random Perk Bottle
Rounds 8 and 9 [Zombie Rounds]
You’ll spend Rounds 8 and 9 in the Buddha Room racking up some additional points. Familiarise yourself with the layout of this room, as you are going to spend the vast majority of your time down here (perched on a pole).
The room is a broad rectangular shape, with a balcony running along both of the longer sides. There is a broken column that reaches all the way up to the back balcony, and a second broken column that does not reach the front balcony (on the bottom of the map layout below). Jutting out from the left-hand side of the room (as shown on the map layout below) is a broken concrete girder that can be used to access the adjacent building. The broken column can be used to access the front balcony with the assistance of the Trample Steam, and can be used to funnel attacking Zombies to your front, as it cannot be attacked from the sides or rear – this is where you will spend quite a lot of your time once you begin camping this room from Level 10 onwards.
Die Rise – Buddha Room
You can run a loop around the Buddha Room, as indicated by the green arrow on the map layout above – this loop can be extended as indicated by the yellow arrows, to provide routes around Zombies that are blocking your path. You can also shorten the loop, using the alternate route indicated by the blue arrow once you would like to bunch Zombies closer together. It is also possible to run a broad figure-of-eight loop around the whole map. There is a lot of room to manoeuvre, so you should be able to find a route around the room under any circumstances.
However, for these two rounds, you’ll continue to use your Bowie Knife to maximise point gain so you can perch yourself at the top of the broken column that doesn’t reach the balcony and stab the Zombies as they approach. If you take a hit, drop off the back of the column and run one loop of the room before head straight back up the column to resume your camp. You shouldn’t have any problems using your Bowie Knife during these two rounds, and will end up with a nice amount of points to make improvements – make sure you leave one [undamaged] Zombie alive at the end of the round.
Jump from the broken concrete girder to the adjacent building – you will find yourself on a ledge that requires you to open a door to enter the building. Once inside, follow the turns to the left until you find yourself back in the corridor with the Workbench that you built the Sliquifier at, and the two elevators (A & B) that you used to reach the Rooftop. Head back up to the Rooftop and locate the Pack-a-Punch machine (at Elevators A, B, C or D) – upgrade you’re AN-94 for 5,000 points. Return to the centre of the Rooftop and head-up the Dragon Ramp and jump across to the adjacent building. Jump through the space on the right onto the matresses to access the upside-down part of the building. Head down the circular space and follow the room around to the right to locate the broken elevator shaft (with the electricity sign pointing downwards). This time, instead of using the ledges to descend the elevator shaft fully, drop down two ledges and look inside the building to locate the Galva-Knuckles wallbuy. Purchase this for 6,000 points and then descend to the bottom of the elevator shaft and return to the Buddha Room. Your loadout should now be:-
• Actuated Neutralizer 94000
• Sliquifier
• Galva Knuckles
• Semtex Grenades
• Claymore Mines
• Juggernog
• Double Tap II
• Quick Revive
• Random Perk Bottle
Rounds 10 to 20 – Buddha Room [Zombie Rounds]
You can now begin to camp the broken column in the Buddha Room properly. Hold a position at the top of the broken column and have your Sliquifier ready. As soon as you see Zombies begin to approach the bottom of the column, shoot the Sliquifier at the base of the column to cover in goo. This will prevent the Zombies from climbing the pole to approach you and cause them to bunch at the bottom of the column. You can then pick-off the Zombies with your Actuated Neutralizer 94K. If you get bored of sitting on your perch, you can drop off the end and run a loop, or several loops around the Buddha Room – get used to doing this, as this will be your fall-back option [literally] once the levels get higher and you need to begin to preserve Sliquifier ammunition.
Second and Third Minion Rounds
For the second and third Minion rounds, just sit at the top of the broken column, crouch down (as it gives you a better angle to hit the Minions from) and hit the Minions with your Galva Knuckles once they land in close to your position – you may need to rotate a little to the left or right to get a clean hit, but you shouldn’t need to move at all. Using this technique will net you a further two Random Perk Bottles along with a neat 4,000 points – your loadout should now be:-
• Actuated Neutralizer 94000
• Sliquifier
• Galva Knuckles
• Semtex Grenades
• Claymore Mines
• Juggernog
• Double Tap II
• Quick Revive
• Who’s Who
• Speed Cola
• Mule Kick
With a shed-load of points at your disposal, you next aim is to leave one [undamaged] Zombie alive at the end of the next Zombie round to enable you to complete your loadout.
Use the broken concrete girder to access the adjacent building and return to the Rooftop. Head to the top of the Dragon Ramp and jump back across. Now wait near the Quick Revive elevator and use this to return to the top of the spawn building. Follow the corridor around to the broken wall and drop down to the second floor of the spawn building. Head straight across this floor and down the escalator to the third floor of the spawn building – head straight out and across the outside of the building until you reach the [one-way] ramp that will slide you down to the upside-down building – take the slide down and you should land immediately in from of the Mystery Box, which will be on the ‘ceiling’ of the upside-down building.
Use the Mystery Box to obtain a decent third weapon – take the first weapon offered, and then keep spinning the Mystery Box trading-up any time you get a better weapon – you are aiming for one of the following weapons (obviously accept Monkey Bombs if they are offered):-
• RPD
• HAMR
• Ray Gun Mark II
• Ray Gun
Once you’ve obtained a decent third weapon, drop down the doorway in the right of the corridor and you will be back in the room with the circular hole in the floor. Drop down into the floor below and then descend the empty elevator shaft down to the Buddha Room. Use the broken concrete girder to access the adjacent building, and return to the rooftop – use the Pack-a-Punch machine to upgrade your third weapon and then climb the Dragon Ramp and return to the Buddha Room – your [optimum] final loadout should look as follows:-
• Actuated Neutralizer 94000
• Sliquifier
• Relativistic Punishment Device [Upgraded Third Weapon]
• Galva Knuckles
• Monkey Bombs
• Semtex Grenades
• Claymore Mines
• Juggernog
• Double Tap II
• Quick Revive
• Who’s Who
• Speed Cola
• Mule Kick
Rounds 20 to 40 [Zombie Rounds]
Base yourself at the top of the broken column in the Buddha Room. As Zombies begin to approach the column, spray the bottom with the Sliquifier to prevent the Zombies from climbing the column and cause them to bunch at the base of the column. For the first group of each round, drop your Claymores at the base of the pole once the Zombies have begun to bunch, then slowly throw down your Semtex Grenades (if you have any) into the bunch of Zombies – shoot the first horde of Zombies with your Actuated Neutralizer 94000. Re-apply Sliquifier to the base of the broken column, and eliminate the next horde using your Sliquifier to chain-kill the full horde and hopefully pop some power-ups. Re-apply Sliquifier to the base of the broken column and use your Relativistic Punishment Device to eliminate the next horde of Zombies. If you should need to do so for any reason, drop off the back of the column and complete a slow, full loop of the Buddha Room before returning to the top of the broken column.
If a Max Ammo drops mid-round, drop off the back of the column and complete a slow, full loop of the Buddha Room before returning to the top of the broken column and grabbing the Max Ammo as you return – don’t forget to reload all your weapons as you complete your loop.